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Strictly Rummy


Rummy Videos

How to Play Gin Rummy
Expert Village explains the game
Andy Griffith Show
Andy and Barney play Gin Rummy
Tips for Winning at Gin Rummy
Expert Village gives helpful tips and advice

Gin Rummy
Knocking variation of the game
Michigan Rummy Game Rules
Windy Challey explains the game
Multimodal Rummy
iPad Demo of game



Rummy History

Several theories exist on how the game of Rummy came to be.

Conquian Theory
One of the earliest Rummy games was Conquian, which some sources say originated in Spain and was exported to Mexico. Other sources insist the game was developed in Mexico in the mid 1800's. One thing that is not disputed is that the game crossed over into Texas and the American Southwest in the late 19th century. At some point the game made its way to England, where it was called "Rum”. The game then made it back to the United States, where it officially became "Rummy".

Poker Theory
This theory holds that Rummy evolved from Poker, which originated with the French settlers in the New World. Poker and Rummy have certain similarities in how cards are combined, both sharing the concepts of sequences and groups. Specifically, Rummy developed from a game called "Whiskey Poker", which later became known as "Rum Poker", and later just "Rum" and then "Rummy".

Chinese Theory
There are two Chinese card games called "Khanhoo", and "Kon Khin" which were first reported in the late 1800's, and which contain the distinctly Rummy and Poker characteristics of creating combinations of cards. Many Chinese domino games are also built on this principle, as is the Chinese game of Mahjong.

Rummy Today
Rummy is regarded to be the second most popular card game after Poker. In fact, if you include Mahjong, which is conservatively estimated to be played by over 400 million people across Asia, along with western Rummy games, it has been estimated that Rummy games are played by over 700 million people worldwide. This makes it not just one of the most popular card games but also one of the most popular games in the world ranking up there with the likes of Scrabble, Chess and Monopoly.


How To Play Rummy

Though no official rules actually exist, these are the most commonly used Rummy rules.

The Players
Rummy may be played by 2 to 6 players and uses a standard playing card deck of 52 cards. The game can be played for a round, a number of rounds or to a target score agreed upon before the start of play.

The Deal
The first dealer is chosen at random. Or, it can be decided by each player drawing a single card from the deck, with the lowest card getting to deal first. The number of cards dealt is dependent on the number of players detailed below.

2 Players  10 cards each
3 to 4 Players  7 cards each
5 to 6 Players  6 cards each

If there are just two players, the deal alternates. If there are more than two players, the deal moves clockwise around the table. Starting with the player to his left, the dealer deals the cards one at a time to each player until all players have the required number of cards. The dealer places the remaining cards face down on the table to become the stock. He then turns over the top card and places it face up to the right of the stock to start the discard pile. Once the cards have been dealt, the players can then examine and sort their cards. The player to the left of the dealer takes the first turn.

The Objective
The object of the game is to dispose of all your cards. This can be accomplished in one of three ways after the initial draw:

Drawing (Mandatory)
Each player must begin their turn by either drawing a single card from the top of the stock pile, or taking the top card from the discard pile. If you draw from the stock pile, you add the card to your hand without showing it to the other players. If the stock pile runs out, the top card from the discard pile is set aside and the remainder of the discard pile is shuffled and turned face down to become the new stock pile. The top card then starts the new discard pile.

Discarding (Mandatory)
Each player must end their turn by discarding one card from his hand face up on the discard pile. Once the player has discarded, his turn is over and he may not play any cards again until the turn moves back to him.

Melding (Optional)
Cards may be grouped by placing approved combinations (aka melds) of three or more cards from your hand face up on the table before you. Alternatively, you may choose to keep melds in your hand for reasons of strategy and/or the chance to gain a bonus.

Card Combinations
There are two kinds of combinations, Runs and Sets.

A Run is three or more cards of the same suit in sequence
  

A Set is three or four cards of the same rank in different suits
  

Ending the Hand
The player wins the hand by being the first to play all the cards in their hand by either melding, laying-off or discarding. Once a player has gone out, the hand is ended. No other players may meld, lay-off or discard their cards even if they have valid combinations already in their hand.

Scoring
At the end of the hand, each player adds up the points of the cards remaining in their hand as follows: The King, Queen and Jack are worth 10 points each. Number cards are worth their face value. Aces are low in this game and worth 1 point each.

Going Out
A player "goes out" when he gets rid of all his cards and he therefore wins the game. If all his remaining cards are melded, he may lay them down without discarding a card to end his last turn. This ends the game and there is no further play.

Going Rummy
A player "goes Rummy" when he disposes of all the cards in his hand in one turn and goes out without previously having put down melds or laid off any cards against existing melds that have already been placed. When this happens, every other player earns him twice the amount of points they would ordinarily owe.

Optional Rules
1. You may only lay down one meld during a turn
2. A player cannot lay off any cards unless they have put down at least one meld
3. If you draw from the discard pile you cannot discard the same card in the same turn
4. The game ends when the stock pile runs out with players then scoring the value of the cards left in their hand
5. In order to go out, you must end your turn by discarding your last card
6. Values in the hand at the end of the round are added to the player’s own score as a penalty. In that case, the player with the lowest score at the end of the specified number of rounds or when the target score is reached is the winner.


Rummy Glossary

Advertising
Discarding a card in order to induce an opponent to discard another card of the same rank or in suit and sequence with it, also known as baiting, chumming, and fishing

Angling
Discarding a card to induce your opponent to discard a card one rank away, also known as sideways fishing and side baiting

Blind Discard
A discard made without a clue as to whether an opponent can use it

Block
To withhold a card that would extend a meld for an opponent

Combination
Two cards that will become a matched set by addition of a suitable third card

Crack
To discard a card wanted by an opponent; meld when there is possible advantage in keeping the cards in the hand; unload

Dead Cards
Cards no longer available because of being buried in the discard pile or melded

Deadwood
Unmatched cards in a hand

Fill
To draw a card that turns a combination into a matched set

Forcing
Discarding a card that the next player, under the rules, must take up

Go Out
Get rid of the last card in the hand

Go Rummy
Lay down a hand with no unmatched, cards, not previously having melded

Group
A matched set comprising three or more cards of the same rank

Kibitz
To observe a game without participating

Knave
Any jack

Matched Card
One that is part of a matched set

Matched Set
Three or more cards which, under the rules, may be melded together

Meld
Place matched sets on the table

Off Card
One that is neither matched nor part of a combination

Player
A card which, if retained or taken up, could be laid off

Pluck
To take the top card off the deck

Rank
A card's name and hierarchy as distinguished from its suit

Run / Rope
A sequence

Safe Discard
One that surely or probably cannot be taken up

Sequence
A matched set comprising three or more cards of the same suit and consecutive rank

Set
Three or more cards of the same rank

Shutout
Winning of a game in which the opponent has scored not a single point

Spread
A melded set

Stock
The remainder of the pack after the original hands are dealt, usually placed face-down

Stringer
A sequence

Suit
One of the four kinds of cards in a deck, denoted by symbols and known as spades, hearts, diamonds, and clubs

Take Up
Draw from the discard pile

Trey
A three of any suit

Triplet
A group of three

Unload
Discard high cards, or meld, to reduce the possible loss in case another player wins

Upcard
The first card turned face up from the stock, to start the discard pile

 




Rummy Laughs

A Little More Interesting
Michael was feeling ill at work and left after lunch to go home. He walked into the house and found his wife Sandra in the arms of another man. He started to yell at the interloper, "What right have you got to be making love to my wife?"

The man answered calmly, "You may as well know that I am in love with Sandra and I would like to marry her. I understand you're a gambler. Why don't you be a good sport and sit down and play a game of gin rummy with me? If I lose, I'll never see her again; if you lose, you must agree to divorce her.... Okay?"

"Okay," replied Michael, "but just to make it a little more interesting, why don't we play for a dollar a point?"


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